Gunpyre - Tech art

One of the first core problem was that we didn't have a concept artist, meaning we needed to reiterate easily inside the engine. To resolve this issue I've created a simple testing material with modular colors/metal/roughness that is easy to use

The second core problem was that we had one year of development. Meaning that we needed a quick way to create levels. My solution was creating a modular BP that let the level designer/env artist easily creates levels

The added bonus of this system was that it was pretty lightweight

Gunpyre - Tech art

Second part of my portfolio piece with my work regarding Gunpyre a free game that you can play here:
https://store.steampowered.com/app/3124380/GUNPYRE/
You can see the first part here
https://www.artstation.com/artwork/4NqRql

More artwork